HAND OF VECNA


Game 02: August 24, 2004: "This Is Going To Be The Title..."


PLAYER CHARACTER NAME RACE GENDER CLASS STATUS
Lewis Cantrip Gnome Male Warlock, Cleric, Sorcerer, Wizard, Bard, Druid, Artificer Alive
Kenneth Jhenra Dragonborn male ????? alive
Steven LaYanan Botin Custom Linage Female Cleric, Sorderer, Warlock alive
Johnny Asher the Extraordinary Half-Elf Male Bard alive
Randal Sir Kell Darkblade Human Male Paladin alive
Ted Six Human Male ????? alive

PREVIOUS BRIEF:

This is the text for the main part

CURRENT BRIEF:

This is the text for the main part

CURRENT:

Day 01:  Late evening

While we are in the crypt taking a long rest johnny’s form searches the nearby market.

The market is filled with lots of undead things and the tents are made of canvas or some other type of skin. He can see the tents from his location and he puts his hood up. Johnny starts to talk to one of the creatures and asks about any cracks back to Neverwinter. He is told that people just fall in and fade out.

He is approached by a vampire in 30 minutes and she calls herself Sangora sanguinaires. She offers blood and offers to take him to her stall 100 yards away. There is a divider to a separate backpage. She has lived in evernight and is a noble in neverwinter and asks what we want to know. She offers to trade information for 20 gold and he can just bring back the gold. She says that the is intereste in collecting “facts”.

Johnny asks about the leder of Neverwinter and the Crevace of Dusk. Sangora asks about other secrets. Sangora likes information about the political climate in Neverwinter, major families, anything of great intrigue. Johnny offers some small but enticing facts to wet her whistle.

Johnny tells Sangora that he is a newly created vampire and he was sent here by his master but he refuses to tell anything about his master. She tells us that there is a crevice of dusk in the Everwinter graveyard.

Sangora asks his name and johnny cnathing thing of a good lie so he gives his real name.

Sangora tells us that there is a stable Crevice of Dusk in the Dolindar tomb in the Everwinter graveyard. She gives us direction to the tomb abut can not tells us anything else about the tomb. She described the tomb as a large complex. We should be be able to find it easily.

Johnny is running out of time for his illusioni and he does not want anyone else to see him leaving to the graveyard. When he leaves Sangora he manages to find a small alcove of stalls that ends with a dead end. He should be out of sight.

Johnny gets back to us and tells us everything he learned. Ted wants to stay and kill. Elden is interested in the tomb and the Crevice of Dusk.

Day 02:  noon

We manage to survive our first night in the crypt. Kenneth clings us to the top of our crypt to try to spot for the large complex. He can see several large buildings but not really where to go. When Kenneth climbs down we decide to stay together. The market is at the entrance of the graveyard across from the entrance.

We start moving away from the entrance. We easily locate the tomb about ¼ of a mile. We take time to mark our path so that we cna get back to the crypt.

When we get tothe tomb we see stone pillars that are supported by the building behind it. Weeds and other growth around the tomb. There is a stone door with the name Dolindar in common. We notice that the area around the Tomb is clean and clear. There is something that is taking care of this

Steven cast Aide on Ted, Randal, and Kenneth.

Steven casts Alacraigy on himself and Death Ward

I cast Mage Armor

Johnny does not detect any traps so he opens the door by pulling is open. Kenneth is the one that opens the door. It is a heavy stone door that makes a ton of noise. He sees a 20 x 20 chamber with a spiral staircase going down. Nothing on the walls that he can see. The stairway is clockwise spiral down.

We start to descend the staircase about 25 feet down and enter at a long hall that is 20 ft wide. We can see that the hall is roughly 60 to 120 feet in complete darkness. There is not dust and no danage. At roughly 20 foot intervals we see what appears to be a slab or an image of a person. There appears to be one every 20 feet. There are 5 on each side. It appears to be some type of burial chamger.

We all feel something as we get to the hall. Something like an overt and oppressive environment. Topaz tries to cast Light to test her divine spells and the spell works. I am able to determine that the age of this tomb is between 10 to 10,000 years old. We do not sense anything so we move on.

At the end of the hall that leads east, there is a T-section with two doors, one to the north and one to the south. We get about half way down the hall and ted’s sword start to tingle and tells him that undead are within 30 feet. The last slab on the south wall is blank and has a piece of paper attached to the south.

Steven went to the door and ready the note. It reads “Newmy’s room”. Steven has no idea who this person is. Steven asks if we know this name but none of us have any idea about that name.

As Ted is able to knock on the slab a head pops out and says that she did not know she was going to have visitors and needs to clean up. Ted’s sword is really reacting and he wants to kill her . He even tells her that she is an abomination and needs to die. She is the one that keeps cleaning the place. She tells us that there are not many Dolindars left.

Gulpin asks if she would like to trade for the gold but she does not remember where she put the gold. Aria asks if she would like to trade stories for the gold. Again she does not know where she put it.

Newmy tells us that several of the Dolendars are restless and that they are aching badly and not resting. She describes that they have long arms. Topaz believes that they may be hook horrors.

Aria asks if she would like us to take care of the Dolendars, would it help her or make her “life” better. She says that she has not been in there for years. She says it really does not matter. Aria ask Newmy if she is able to bar the doors and she says that she will try.

Johnny tries the south door and no traps, the door is unlocked. The door to the north is also unlocked and he does not detect traps. We decided to go to the south door.

B4:  The south door opens to a down staircase that leads to another open room. The steps go down about 10 feet and are steep. The room (B4) is open and Johnny is first. The room is 5 ft to left, 15 ft to right, 15 ft to the end. There are 6 pedestals in a rectangle in the room. They are about 1 x 1 foot and 2 ft tall. Each of thes have something on them and there is writing on the floor. There are no other doors in this room. Steven casts Light on the end of his batton. Steven notices that the things on the pedestals that reflect light. The same phrase is engraved on the floor around each pedestal, “What good are treasures when home is denied”

Neatly piled gold coins. 2000 gold pieces exactly

Golden Helmet

Small glass globe on a stand. There is a map carved on the glass

Silver linked necklace that has wind engraving and a note. The note is upside down and we can not read

Book “Out of the Endless Prison”. Elden tells us that he will buy that as it details method for escaping the prison plane of Carceri

Snowglobe with a miniature replica of Neverwinter. The detail is eerily specific and accurate. Nothing is moving but the detail is extremely specific

Ted is walking around the room and he is able to locate a secret door on the northern wall in the northeast corner. Johnny tries the secret door and is able to unlock and open.

Ted is able to cast Detect Magic as a 5 minute ritual to scan the room. He says that the necklace and the map globe are magical. There is a stronger feel of desperation at this point and in this place.

I go back out to the entrance and speak with Newmy and she tells me that 6 Dolinars were buried in this room and an item was placed on each pedestal for each of the dead. Newmy can not tell us anything else about the room. She does tell us that the room she talked about the puzzle to the north across the hall.

Randall opens the door and it goes to the north up 10 feet. There is a 5 ft landing then another door to the north. The door opens away from them. Randal opens the door and Ted feels this unyielding desire and gets a grin on his face. He gets a grin on his face but he is able to resist. Ted casts See Invisible and looks around but sees nothing.

B4: The room is 10 ft to end and 15ft to the east. Three doors, 1 to north, 1 to east, and the 1 we came through. We do notice that there is an inscription on the east door, “Dolinda. No World to Return.” Each of the letter appears to be set into the wall on a separate tile. We believe that this is some type of anagram test as each letter is movable

DOLINDARNOWORLDTORETURN

B5:  Ted opens the northern door and there is a stairway that leads down. The room goes 5 ft to the east, 25 ft to the north, 30 ft to the west. When ted looks across the room there are large stone coffins lying on the floor that have been broken open. Sitting on top of one of the coffins is a creature with way too many arms and spikes at the id of its arm. The arms are longer than normal and there are 4 arms with spikes at the end coming out of its back like the iron spider. It is tapping with it spikes. When it sees Ted is shrieks.

R1

Steven; casts Green Flame Blade and then casts Shillaghly

Johnny; casts Dissonant Whispers for minor psychic damage

Evil; Grapples kenneth and stab with both claws for serious damage

I; cast Fire Bolt at the one grappling and strikes the creature. It shrieks and Kenneth takes psychic damage

Randal; drops Hunter’s Mark on the grappled one and then attacks.

R2

Evil; it attacks Kenneth for serious damage

Johnny; casts Polymorth and turns the creature into a lizard and he yells are the rest of us to not attack,

Kenneth; grabs the lizard from his chest and then tries to shove the lizard into the creature mouth. When kenenth kills the lizard it reverts back to its form and is now back to normal size.

Evil; attacks kenneth for serious damage

I; cast Bless on for physical fighters

Randal; attacks with great sword for serious damage

R3

Steven; he casts Green Flame Blade for serious damage

Johnny; cast Tidal Wave to catch both creatures for full minor damage

Kenneth; uses his breath weapon fire for minor damage

Evil; slashes at kenneth and misses

Evil; moves closer to kenneth and provokes AOO and gets hit. Provokes AOO from Steven for minor damage for the kill

I; I cast Eldrigch Blast for minor damage

Randal; moves around and attacks twice with advantage for minor damage.

R4

Steven; casts Guiding Bolt for minor damage

Ted; swings and strikes with the killing slash

We take time to look around the room and we find two silver engraved plates that read “Nolan Dolindar Beloved Brother” and “Evisha Dolindar Beloved Sister”. Johnny takes the plates and adds to his inventory.

We take time to examine the south door and it lead back to the main hallway. Johnny asks about the door puzzle but she does not have any idea about how to open it. We take time to try to figure out this trap door and the button.

Randal is going to try the word “toril” and when he pushes the letter “t” in the word “return” the whole word pushed

Steven takes time to examine the map globe and he realizes that this is the neutral plane in the outlands.

Gulpin goes up to the wall and confidently press the letters for “noout”. When i press the first n i take serious psychic damage. I am nearly knocked out.

We take time to speak with Newmy and she tells us that she can press the letters for the word a-l-o-n-e specifically from each of the words. We all get out of the room and she moves into the hall to press buttons. When she presses the buttons in order we hear this grating noise. The whole wall panel has slid sideways.

When the door opens we see a room that is 20 feet north and south and 40 feet to the other side. There is a stone coffin and te floor is filled with spikes from the floor. Another of the long armed creatures is near the coffin. It looks similar but not the same.

R1

Evil; strikes at Steven and is grappled while impaled but he makes a WIS save. It drags steven across the swords for serious damage.

Johnny; Casts Confusion and the creature fails.

Kenneth; uses ki point to jump over the blades. He came up short but made most of the distance. He is on the platform now and attacks the creature with minor damage. And he did it completely in the dark

Steven; He needs to make a randam attack and hits the creature but misses

I; move around the corner and miss with Chromatic orb then retreat around the cormer

Randal; casts but misses with both

            R2

Evil; attacks Ted but does not take damage. Attacks steven for more psychic damage and drops him but his Death Ward spell kicks in.

Johnny; casts Vicious Mockery for minor damage

Ted; moves through the swords safely and get to attack but misses

Kenneth; he manages to successfully grapple Steven and pull her off of the spike. He turns to run through the swords. He is planning to do a standing jump to try to jump over the swords with only minor damage

Steven; He makes his save

I; step around the corner and cast Dissonant Whispers for minor damage.

Randal; draws his great sword and moves past with misty step for serious damage and a smite

R3

Evil; it is still confused and it does not move or take actions but no longer confused

Johnny; casts Dissonant Whispers for moderate damage

Ted; attacks for slashing and radiant

Kenneth; casts Wholeness of body for good hit points and jumps back into the blades and falls prone

I; casts cure would at higher level on Steven.

R4

Randal; multiple attacks with smite for serious damage

Evil; Ted, Kenneth, and Randal make WIS saves but Ted and Kenneth take minor damage. Stabs at Randal for moderate damage and it grappled. Randal take more psychic damage.

Johnny; he moves back to the room with the treasures and steals the map globe and the silver necklace.

Ted; attacks and hits with advantage.

Kenneth; Flurry of blows in the dark for a minor damage hit.

Steven; Cast and upcasts after the roll for serious damage from Guiding Light for the destroy

When the blindness dims the creature is no longer there. We all take the time to look in the casket and see the silver name plate that says “Kevetta”. The bottom of the coffin is missing and we see the swirling portal that is similar to the portal. We notice that there is a lever behind the coffin. Kenneth pulls the lever and they descent into the floor. We can move around the room.

Johnny has taken time to remove all of the objects from the pedestals. Elden looks in the casket and confirms that this is a Crevice of Dusk and will most likely take us back to Neverwinter.

Steven casts Prayer of Healing on us all for a total healing of 19. We all decide to take a short rest and Steven uses his Prayer of Healing again.

While we take a short rest I try to speak with Newmy but she will not come out. I shout through the wall as Aria but I don't know if she is able to hear me.

Ted casts identify as a ritual for the necklace and the globe

Necklace: Necklace of adaptation

Globe; It is a driftglobe

We go through Johnnys bag of holding and he only reports 1800 gold because the thieving fucker stone 2000 but we don’t know it.

Day 02:  Early Afternoon

We all jump into the sarcophagus and we all appear in the same room that we were taken from when we interrupted the ritual. We all appear and the room is completely dark. We search the entire room as we can’t find any sign ritual. I am able to determine that the blood on the floor is a few hours old.

As we start moving through the dungeon we realize that none of the other cultists are not here. We do find the other two people and they have been killed. The other two are dead. We are not able to Raise Dead at this level but Steven can cast “Speak with Dead”.

1 What secret did you tell the cult?

a I didn’t tell the cult a secret.

2 What is your secret?

a Lord Neverenger claim to the throne is a lie.

3 Why is it a lie?

a He is not the legitimate heir.

4 What plans of the cultists did you hear?

a To flee Neverwinter.

5 Who is the legitimate heir?

a I do not know

We take time to cast “Speak with Dead” on the scholar.

1 What secret did you tell the cult?

a I didn’t tell the cult a secret.

2 What is your secret?

a I am the preeminent scholar on vecna.

3 What do you know of Vecna

a He is an extremely powerful lich.

4 What are Vecna’s weakness?

a His hatred of Cus.

5 Where are the cultis of Vecna?

a I do not know.

Day 02:  Late Afternoon

We go back to Neverwinter and speak with Lord Neverember and tell him about the rescued people. We do not tell him about the secret that we learned about him being not the heir. We also are given a house in the city by Lord Neverembrer.

Secrets

1 Pulling secrets from people

2

3 Lord neverwinter is not the heir

RULINGS:

We go up a lever to 11th.

POSSIBLE GAME TITLES:

“I think that’s were it broke, on the ass…”

“Who’s My Meat Shield…”

“I Am Going to Grapple Her To Get Her Off…’

SKETCH IDEAS: