Game 02: September 07, 2024:"I Am Using An Open-Handed Technique On The One-Eyed Monster..." |
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PLAYER | CHARACTER NAME | RACE | GENDER | CLASS | STATUS |
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Lewis | Cantrip | Gnome | Male | Warlock, Cleric, Sorcerer, Wizard, Bard, Druid, Artificer | Alive |
Kenneth | Jhenra | Dragonborn | male | ????? | alive |
Steven | LaYanan Botin | Custom Linage | Female | Cleric, Sorderer, Warlock | alive |
Johnny | Asher the Extraordinary | Half-Elf | Male | Bard | alive |
Randal | Sir Kell Darkblade | Human | Male | Paladin | alive |
Ted | Six | Human | Male | ????? | alive |
PREVIOUS BRIEF:paragraph01 paragraph02 paragraph03 |
CURRENT BRIEF:paragraph01 paragraph02 paragraph03 |
CURRENT:The last game ended with us taking a short rest while Kell took the actress back. It is mid afternoon when we all regroup. We are in the room where Kell double sliced the big bad and we suffered a cone of cold. We found a silver braclet in the room with the pool of water. Day Afternoon I enter the room ad see that there are several bone alcoves of different families. There are 4 cots in the room. At the far end of the room one of the alcoves there is a secret door. The door unlatches but we do not open it. 11 sets if cultists robes and sandles Johnny checks for traps on the alcove door and no traps. We all go through the secret alcove door. There is a short 10 foot hallway with a catch on the other wall. Ted does not sense anything and we open the door. When we open the door we see a large room that has been furnished to look like a human bedroom. There is a human gaunt man sitting at a desk writing. There is a hunched spiked figure standing over the human writing. When Randal enters the room the human turns and starts to cast at him. We are all forced to make a CON save which I make. A black ring of energy gets Kell as it comes outward and comes from where Johnny is standing. Ted is able to confirm that there are NO undead within 30 feel of him as he can not sense them. Necrotic damage for Ted, Kenneth, and Johnny and the rest of us take only half.
We take time to look at the notes on the desk and they descrot3 a ritual that is used to drain and sdcrive a persons secrets to vecna. The first attempt was on a disoyal cultist as an example. The results were well for Rayna and she still shuffles through the dungeon. There are some other notes about future attemsts he wil try the spell on people of Neveerwinter. We learn that the man�s name is Jerot, the thought of Vecna. These notes do not match the handwriting from the oher notes. Johnny searches the bed but he only finds a nicer set of robes and a set of silk sheets We realize that the creature is a Nothinc creature. After we search the room and take a time to do a little healing we decide to go through the door at the far end of the room. Johnny searches the door and does not find any traps when he opens. The doors opens into a 5 ft halls to the left 25 feet there is door and we can see that the hall turns to the right about 10 feet down. To the right the hall goes 60 feet and there there is most likely a door We decide to take the turn to the left and stop at the branch but randal can not see anything in the room. We go down to the end of the hallway to the door at 25 feet. Randal opened the door at the end of the hall. We look into an extremely large room full of cultitsta and the old lman from before. There are 10 foot raised areas at each end. There are 6 cultists on the east raised area. The cultists are reciting a chant. There is a female cultist that is leading them on the west side. In the center of the room there is a cage with an elf male hanging from the ceiling. Randal closes the door and tells us to buff up. Ted casts warding, Kenneth activates tattoos, Cantrip/Topaz casts Bless on the entire party, Steven casts cure wounds on Randal, Johnny casts Counter Charm giving us advantage against being frightened or charmed.
Round 1
Where we are mirrors the neverdeath graveyard. It is raining and dark. This is maybe an alternate prime material place. The sky is glowing red like there was a fire burning somewhere close by. This is more like a twisted mockery of what Neverwinter is. Something like the upside down world. We all manage to climb out of the pit and we take time to clean ourselves with prestidigitation. The elf is Elden Keyward and he is the scholar that we are supposed to be looking for. He is a scholar of the outer planes. Neverwinter has cracked into the Shadowfell in the crevices of dust. We are near the evil alternate to neverwinter called Evernight. We arrived in Evernights graveyard and the crack is already closed. We need to find a stable crack to get back to neverwinter. He tells us that there might be a market nearby in Neverwinter so there may be one here. Elden tells us that most of the creatures are undead. He tells us that he does not have a secret that he knows about. We manage to find a mausoleum that we can camp in for the night. We manage to get in and find one that is not occupied and we can lock the door. The caskets that we find have been empty for a while and will most likely not be coming back. Steven casts Spectral Guardian to block the door on the inside. We take a long rest. RULINGS: POSSIBLE GAME TITLES: "I Am Using An Open Handed Technique On The One-Eyed Monster" Kennethism SKETCH IDEAS: |