6/15/2013

Sunday

 

Steven:             Marq:

Jorden;            Markass:

Kenneth;          Dolerine

Johney:            Malark Salizar:

Randal:            Seth

Alex:                Kemee

Lewis;              River

 

 

DM: Kevin

 

Marq: Steven

 

Kemee: Alex

Malark: Jonathan

 

Seth: Randall

Dolerine: Kenneth

 

Markass: Jordan

 

River Longshot: Lewis

 

 

GAME 12: The Douche MoveÉ

 

PREVIOUSLY:

 

We make it back to the tunnel and move closer to the Twisted Tower. We encounter several doors and with stout determination Kemee attacks a secure door with my sledge of opening. The first strike at the door activates a Fear symbol and manages to scatter the party except for Malark and myself. While the others run from the door both Malark and I take on the Beholder and utterly destroy it. Once the Fear effect ends and the Beholder is destroyed the party assembles again. We get to the final door and as we move through we encounter a group of undead and a Banedar. We manage to defeat the Banedar and most of the skeletons. Marq is severely crippled by a Feeblement spell so we retreat through the doors and heal ourselves for a few seconds before the skeletons break open the door.

 

CURRENT:

 

The game starts with us locked between the three doors. Malark is healing us as best as he can as the skeletons are breaking down the door. These are the skeletons that are wielding the long swords and casting magic missles.

We make it back to the cave where we fought the Drow and the priestess. It should be save as we have destroyed the bridge and need the ectoplasm bridge to cross. Once we are safe, Malark is able to heal the others and prepair his spells for the next day. Most of the party are severely hurt and we are needing the full 8 house of rest. As I only need to rest for an hour I take most of the watch and let the other heal.

 

We make it back to the hall with the doors and find that they have been bared. Dolerine is taking Markass with her to do Dimension Door on the other side of the door. As Dolerine dimension doors out he lands in the corridor and is immediately set upon by magic missiles.

We finally clear the hall and donÕt hear anything else coming down the hall. We take the time and search the bodies but they are only carring their long swords. We donÕt think they are magical but they do look like masterwork.