GAME 5: "Seth...The Beholder Slayer..."
After a few restful days under the shining rule of the Zyntarum we head back to Fox Ridge and we discover that the Weave is in serious trouble and none of our magical items are working and our wizard is useless as a powerhouse. We have a new party member that has apparently been following us for the last few days. Most likely a plan form Weirgun the trader but he has been accepted to no worries. We make it to the other staircase and across to the other side of the Grinding Gulf. We encounter a gray woman named Irphiina of Shade who proceeded to wipe the floor with us before she strolls out of the room.
Seconds after the shadows lady teleports away we gather at
the only closed door in the room.
None of us are able to hear anything at the door. Markus does not find any traps but he
is able to determine that it is not locked. Kemee grips his newly acquired heavy flail and rocks back
and forth on his feet ready to open the door. Mark takes a step back into the room and behind the
column. The door is stone and
opens slowly and we see a spherecical creature with several stalks and a
rotting eye in the middle.
- I move
up so that I am inline in the door and fire two arrow that strike center
eye and deal damage as an undead
charges at the beholder and disappears as if he turned invisible
actually triggers a floor trap and falls through but I rolled a 1 on my
moves into the room and uses a column as cover
- Seth moves into the room and takes
cover for a next round smite
also moves in and shouts, “Fight me mighty Beholder”
the way clear I fire three arrow at the Beholder an realize that it is not
starts to climb out of the pit
holds his action until he can flank the beholder then attack from behind
strikes but does not realize it is not real
moves to flank and trippers the floor trap and takes 25 point of damage
takes off his shield and loads his crossbow
takes the AOO to get into an attack position and suffers a bite from the
starts to cry like a little girl
stays back and watches the battle
- I fire
three arrows and send Grayson intot he room to disprove the real
a second too late that I am firing through an illusion at the people
behind it. Good thing that I
missed markus and Malark
is going to aim and fire his bolt and finlly realizes that it is not real
disbelaves and actually walks into the image
stirs and wakes up in the other room just in time to realize he is not
- I try
to spot sometihngin the room and fail to see anything. Grayson comes back to me.
still believes in the beholder and swings three times.
hit the beholder and deals some major damage. He also manages to swing close to malark and miss
probes a few feet forward searching for traps
- I move
into the room and with Graysons help I shout that the room is clear
still believes in the beholder and deals some serious damage to the
stops climbing and waits at the bottom
wakes up and moves 5 feet over then settles in
cross the room and listen at the door
manages to crit twice and actually believes that he is seriously dealing
damage. He manages to strike
and kill the beholder (death tyrant)
the Beholder Slayer says he will boil all the skin off and use it as his
Kemee braces himself agains the
walls and starts to stem climb up the wall. There are several points where he does not make any movement
but finally gets up the wall.
Marcus watches Kemee climb and takes the wall like a rogue should. He makes it up the wall and out of the
hole in a few minutes.
Both Grayson and River listen at
the door but I don’t hear anything.
Marcus tries to search for traps and does not find anything. The door is also unlocked and opens
away from us. Marcus steps back
and draws his two elven thin blades.
This entire room is lit with
bright illumination. The room
depicts a serpent motife with dark black wolves. The ceiling is 25 feet high at our entrance and the two stairways
that lead up the a set of double doors.
In the center of the second set of stairs.
I send Grayson to search the room
and she hits on something at the top of the stairs. She locates something against the walls. There are four creature that step through
the walls as Grayson gets close.
One of the creatures that comes through the wall are green skulls with
flames around them. There
are four green skulls and two black skeletons that wield long swords.
- I step
into the doorway and launch three arrows at the first skull S1 that all
hit and deal some serious damage
steps forward and swings. He
hits and deals some minor damage.
- S1 in
front of kemee provokes an AOO, which misses, then launches two flames
from its eyes. Only 11 points
of damage but it still hurts
hits Seth with eye flames
moves and swings at the S2 and hits with a roll of 19
strikes S2 with two out of four but does not drop it
shoots with his crossbow then reloads
the combat and settles into a comfortable spot for the rest of the battle
party forms a line and protects River from physical attacks. Time to change tactics to disarm.
use my whip and manage to disarm all three skeletons
drops the skeleton with his attack
other take advantage of the weaponless skeletons and strike at the skulls
strikes and deals some minor damage.
He moves into combat with the skeleton and out of range of the
is resting, just waiting for his chance to act and save the day.
- I keep
the whip in hand and strike three times and hit all three times. Only problem is that my damage is
moves to almost flank and crushes with three attacks
strike again with the whip and only manage to deal a weak damage
wakes up from his nap grumpy and fires his crossbow.
manage to bring the skeletons down to only two and the skulls are hurting
to change my tactics again to be a little more helpful
strikes and hits the skeleton but does not deal enough damage as he is a
wizard and does not have a strength bonus
strike with the heavy flail and manage to strike dealing some real
damage. I still can’t tell
what the magic bonus is like but it still deals some damage
pulls his whip and tries to trip and fails the roll but he still has the
- I drop
one of the skeletons with my flail and then move off to the last standing
takes a que from me an drops his whip and draws his flail. He hits and joins the “damage
moves closer to the battle and fires the crossbow. He misses by a wide margin.
- I move
over to the last standing skeleton and tell Kemee to step aside
strikes and both hits but Seth is the one that
of shar on the leg bones
- At the
end of the battle I make it a point to pick up my weapons and equipt the
Malark uses one of his last Selune’s kiss to cast Positive
Energy Aura to heal the rest of the party. The most healing that he can du with the spells
available. Most of the party is
healed and back to a good spot.
Grayson and I listen at the door but we can’t hear anything. I am not able to test for traps but I
wait for the others.
I take a few minutes to check out the gong. It appears to be very, very old and
made of brass. I am taking great
care not to touch it or make any contact to it. There are spots where it is corroded. There are symbols but nothing
religious. Most likely it is
Kemee braves one of the shadow potions and it manages to be
a healing potion of cure moderate.
No side effects.
General consensus is that the potions work with no effect.
Marcus checks for traps but does
not find anything.
As marcus opens the door and the room is completely pitch
black. The torh light filters in
and the room is empty. At this
moment we realize that we forgot to check the previous room to search where the
skeletons and skulls came from.
After searching we see that there are illusory walls behind the
curtains. A space to hide.
We all move into the small room and listen at the outer
door. The outer door opens
inward. Both Grayson and I listen
at the door and hear something. I
hear a sound that is loud even through the stone door so it must be really loud
on the other side. The sound is
like a flag flapping in the wind or a towel slapping. The sound is rhythmic but not metronomic. Something like a flag in a strong
constant wind. There is also a
thin shaft of light that is coming through the door.
The plan is to let kemee open the door and I stand behind
kemee ready to shoot over his shoulder.
As the door slowly opens I see a large cavern. The floor is smooth.
The cavern is very well lit by one of the green everburing torch. One of the first things that I see is
an octogon pit cut into the floor.
There are 9 creatures in the cages that are moanig and chanting while
shadow wraths around him. There is
a center ball of shadow that reaches out with shadow. The shadow lady stands in front of the ball. One of the creaturs in the cages is a
Mark stands behind both Kemee and myself and readies his
magic attack. He plans to use his
Selune’s kiss to cast some killer spell.
holds his action until everyone acts and is going to signal for the attack
and Marcus also hold their actions.
is waiting for his turn and move into the room with a double move
plan is for Kemee to open the door and charge in, River shoots three
arrows, Mark fires a purified fireball, malark casts his spell, then
lastly Seth and Dolerine come into the battle.
makes enough noice that the SL hears him stomping into the room.
turns to Kemee and casts a wall of whirling blades. She makes the barrier large enough
so that it hits Kemee and four of the cages. She gets her rod ready for the rest of the group
walks through the barrier and fails his Reflex save miserably
barrier deals a total of 44 points of damage to kemee. Kemee falls to the ground with 1
HP. He is not down but he is
- I fire
all arrow into the room and strike only twice.
uses Selune’s kiss to casts his Purified Fireball that only affects the
non-good. He offsets his
fireball to catch the remailing creatures in the cages. After the damage is done he
moves into the cavern. None
of the creature are moving in
starts to climb the column near the octogon. He intends to climb the column and leap over the blade
barrier. At the end of his
turn he is almost over the barrier and can jump over.
throws his spear and it is blocked by the blade barrier
casts a spell and it clances off and misses.
has only one hit point left so he drops his flail and runs at her and
tries to grapple.
takes another 9 points of damage to bring him to –9 HP
the loss of one CON points he drops to the ground
sees Kemee fall and burns a use of Selunes kiss.
leaves Kemee at a –5 HP before he hits the ground. Kemee is not bleeding but he is
seriously hurt and he is unconscious
strike with three arrows but the blade barrier is acting like cover and
adding 4 to her AC
at what I am seeing I will need to roll an 18 to hit her.
manages to climb the pillar and step across to the cage. He is able to balance and will
climb the chain in order to get high enough to jump over
likes the behavior and heads for the pilar
uses his last option of Selune’s kiss to summon an augmented construct
looks at Mark at tells him that his F***ing god will die. She casts Destruction on him but
at the last minute Selune steps in and his form gets engulfed in a silver
has been saved but this uses his last kiss to survive
- I move
to the pillar and get behind Marcus to climb up and get on one of the
cages. The intent is to get
on a cage and fire into the blade barrier
finishes his climb and wants to jump into combat. He manages to jump into the blade
barrier but is sprawled on the ground and takes damage.
has thrown all of his ranged weapons into the barrier and can’t do anytung
but pray for Tempus to grant spells
commands his construct to attack but it misses. Dolerine moves closer to reload the crossbow
casts Blasphamy and it hits all of us except Grason. When the spell goes off only Mark
and Malark make the save.
Paralysed for 2d6 minutes, weakened, and dazed as a result of
failing this spell
take 6 points of STR damage
stands up and draws out his whip and tries to disarm the holy symbol. He rolls a 1 and fails the disarm
uses his last Selune’s kiss and brings the rain in the form a Flame Strike
spell. He deals some good
damage but she is not able to make her reflex save. Malark moves back to try to get
out of range
starts to cast a spell.
Malark and mark determine that she is casting Heal on herself.
used his wand and tries to activate it but fials the attempt. This time he does not take damage
but he does not activate the wand.
wips out his other whip and launchs four attacks. He manages to pull the holy symbol
out of her hand but fails to pull her rod out of her hand.
moves around the column and pulls dolerine out from behind the column
leaves her holy symbol on the ground and steps up to Seth. She swings twice but misses both
tries again to activate the wand and fails and takes some damage. The flames actually race up his
arm this time.
pulls out his swords and hits once.
strikes Seth with her rod but Seth is able to fight off the damage and the
effect of the rod.
tries again to use the wand but he fails again.
fires the crossbow and rolls a 1 on his first attack. He misses the SL and also misses
manages to damage himself again but still can’t get the wand to activate.
finally manages to activate the wand and strikes with a ranged touch and
hits for 4d6 points of damage
steps back and starts to cast a spell. Malark and Mark is able to determine that she casts a
spell that summons a swarm of locusts. She casts insect swarm while in the swarm.
Mark and Malark move out of the insect swarm. Mark fires the wand and deals damage. Malark keeps sending crossbow
bolts into the barrier.
watch the combat around me but I am still paralysed and unable to act.
focuses one last time and launches one last blast with her wand and she
After the shadow lady drops Seth steps over and cuts her
head off. As he cuts her head off
Seth sees a shard of black crystal around her neck. The party remembers that the dragon they killed had a
similar shadow shard.
wants to hold out onto the shadow shard for a few minutes until we search
search the body of the lady and find the following items
steel shield with shar symbol
As the party is busy searching the body we are all talking
about how to destroy the shard.
The problem is that we don’t know how much damage the crystal will do
the the striker. We are thinking
that the best option is to attach the shard to the sledge and then drop the
sledge so that it strikes the ground.
That way no one is near the initial blast. The only problem is that I have not really trained Grayson
for this type of attack.
talking the party remembers that they threw the crystal into the chasm
remembers that the shard is a relic and can’t be destroyed
As we are talking about destroying this shard Seth’s eyes
glow silver and he says, “yes I will”.
Silver fire flies out of Seth and battle briefly with the ball of
shadow. In the end the silver
overcomes the shadow and as it dispels the magic of the weave returns. All of our spells and magic
return. That includes our items
and our equiptment.
nocks an arrow and launches it into the air straight up.