GAME 3: "Turtled for the Whole Combat...Most Ineffective Cleric Ever..."
The first action is that I launch a flaming arrow toward the
end of the room in order to get an idea as to room size.
room extends an extra few feet and there is a large 4 clawed create, a shadow
caster and four turned undead.
- At the
end of the room there is a table and a statue of a cloaked woman with two
start moving toward us and we close the door
I move back into the old hall where Grayson is guarding the
prisoner. I donÕt plan to be
ambushed or caught from behind by that zealot. She is still out so I take out my dagger and perform a coup
In the main hall the four clawed demon (4c) tears off the
door and bring the cleric (dc) and the dark woman (dw). I can year the sounds of combat and
hear Kemee take the first massive hit nearly dropping him to half. Malark also takes some massive damage
and is seriously needing healing.
Mark casts web at thte doorway to slow them down. That works a little bit but both the dc
and the dw are still able to cast.
Mark them steps into the fold and casts Orb of Force that is purified
and it also smiteing with it. The
sound of the blash rocks the entire complex and he manages to deal some manage
Dolerine construct is trapped in the web and is only able to
slam the 4c. He manages to deal a
small amount of damage but not enough to distract the 4c from the major
The 4c calls upon some internal ability and brings three
creatures into the room. They
appear to be all mirror images of the main 4c. Mark knows that these are images from a Mirror Image spell
and he is not affected by their damage.
I have to decide to enter the fray with the larger 4c and the images or
run through the secret doors in the kitchen and take on the casters from
behind. Each of the mirror images
is a complete copy of the actions of the true 4c.
- One of
the evil casts a fear type spell that causes Dolerine and Malark that run
away. The bad thing is that
this causes an attack of opportunity but they donÕt need to use things
like teleport or dimension door spell.
- The dw
is able to cast and destroy dolorines construct. The dw is right in front of Beestinger and is using her
symbol of Shar.
- I move
to the doorway and with the door part way open I have full cover which
gives me a bonus of +4 to armor class. I manage to only launch two arrows at the first create
is in the option to run away and run out the main door to the front
exit. He is fleeing into the
main hall where the two inappropriately pack lizards are still
casts the Regroup spell and calls the party to him. The only problem is that Mark took
a seoncd to pull a nose hair and failed in the attempt. He manages to pull the party to
him except BeeStinger who is out of range.
makes 4 attacks with the greatest at 24 and misses with all attacks. He is now visible and the dw knows
he is there.
is almost dead and decides to make a last attack. The only problem is that he is
about to die. He has 10 hp
and is still in the fray.
- The dw
turns and attacks beestinger with the snake at the end of her rod. Beestinger is bitten but his
Halfling constitution is able to fight off the poison.
- I have
four targets and donÕt know which is real. I launch three arrows and manages to hit two
illusions. My last arrow
actually hit the big guy and I make myself noticed.
attacks and actually deals some physical damage to the creature. He tells the party that he is out
after the next round.
runs past me inot the room and casts regroup to summon the party and tells
me to close the door.
is now not affected by the fear effect and is no longer running. He turns and calls on his inherent
psion abilities and casts Mind Thrust. He runs and is still limited by the rubble in the outer
- The 4c
charges the door and I am not fast enough to close the door in time. I manage to shut the door just as
his claw strikes. By
Nephthis grace I am given a massive strength burst and I am able to hold
the door against his hit.
a natural 20 on my strength check to hold the door
is still fleeing but is off balance and stumbles and falls in the main
cavern. He fled through the
hidden door that we discovered last time we were in here.
does manage to strike the dw but does not deal that much damage
- The dw
swings at Beestinger and misses both times. The fangs just barely miss beestingers face.
runs to my side and attempts to hold the door. As he gets to me I run back into the bedroom and hold
at the entrance to the tunnel and the secret door.
takes this moment to cash Skate and flees deeper into the bell room and
makes it to the climbin stairs.
He is done with the battle and has fled. He is no longer affected by the fear spell so this flee
is by choice.
tries to stand up in rubble with his full plate and aromor one. He is like a dog in the back of a
truck as he canÕt even stand up.
door to the bedroom is struck three times and on the last one we see the
tip of an axe.
- The dc
turns toward Beestinger and starts to cast something. For a moment beestingerÕs vision
blurs but nothing happens.
- The dw
starts to cast and reaches out to touch Beestinger. The good thing is that nothing
- Mark casts
Web in the hallway in an attempt to slow the 4c.
position myself to be able to strike the web and set it on fire.
stops at the base of the stairs and waits for the party to run.
manages to bash through the door and splinters it.
is still not able to stand up and it still turtled on the ground outside
finally manages to deal some damage to the dw but still still looks
fine. This is actually the
first time that she has taken damage.
slams the last door which effectively closes out the passage. He shouts that I should set the
web on fire
- The dc
moves quickly to beestinger
- The dw
strikes twice and while Beestinger is distracted he is struck twice by her
serpent staff. He makes the
first save but takes 8 damage to his CON and that drops him to
unconscious. He is on the
ground and hurting. He is
currently at a Š10 for HP but has a CON of only 5 at this point. BEESTINGER HAS GOING TO THE
CLEARING AT THE END OF THE PATH.
is still at the door.
hears the 4c retreat back into the main tunnel.
finally manages to stand up and get his feet out from under him.
this point we are all planning to retreat to the main entrance and go back
to town. The good thing is
that we all level and earn experience.
When we get to the main doors to the dungeon we can hear the
wind howling at 30 to 50 miles per hour.
The snow is at the doors and roughly three feet. We are most likely not able to make it back to town in this
storm. We are going to have to wait
until the storm fails off.
takes about 4 hours to get to a calm in the storm.
decide to camp for a full 8 hours in the behir room.
The sun rises as the storm diminishes. And we pack up the camp and what we
have left of our pride. We are
heading to the village of Shadowdale.
The trip is normally 4 hours but with the 2 1/2 feet deep snow the trip
takes more like 8 hours. We make
it back to town at sunset. We make
it back to the Inn just as dinner is being served.
When we get back to the For those of us that are 9th
level they gain 3407 experience.
For those at 8th level they gain 4442 experience. For those of us that are currently 7th
level will gain 5300 experience.
started at 21,000 and now has 26,300 experience. The 8th level limit is 28,000 experience.
As we are warming ourselves by the fire a person approaches
us. He buys us a round and tells
us that Weirgun the trader would like to meet us in his shop tomorrow. We were tracking a ranger but the snow
failed us. After delivering the
message he leaves.
The snow is still falling but the storm has passed. The first item of the day is to visit
the trader Weirgun at his shop. We
leave after breakfast. The trader
shop is more of a general store.
Not many weapons or armor.
Most of the really valuable items have been taken by the Zintirum. The store does not look well off but
Weirgun is dressed lavishly with a soul patch and long sideburns.
takes a turn with each of us and asks where we are from
he does a better business that we are seeing outside
takes us into a back office for the real dealing.
knows that the party was at the Castle after if was ransacked by the
this meeting he is telling us that the zentryum thinks that we the ones that
calls out a kindred spirit in commerce and call him out on the profit
mentions that a druids grove to the east of town and across the river and
it is a perfect place for the meeting as long as we are smart about it
meeting should be roughly two dozen people at the meeting and can arrange
this for tonight after sunset
Seth and Myself are able to move closely through the forest with
Grayson. The other will come
through after us.
The time if the gathering approaches and we all cross the
river. We are all scroutinzed and
neighter myself or grayson notice anything unusual. Seth and myself arrive first and Grayson takes up position
in the trees
the sunset we arrive at the druids grove
are only about a dozen people along with Weirgun. Most of the people are older
farmer and some of the minor business owners.
druid is not here at the moment.
of the ideas at this time are outrageous and not realy practicle. They want rebellion and
revolt. Most of them are just
compaining. There is not much
of any real merit. I am very
nervous about the whole meeting
is mainly a facilitator but he is just curbing the more crazy of the
suggestions. He is also able
to possibly put some gold to the cause but he needs fighters. It turns out that most of the
gathered are will or have already taken this issue with their employees.
suggests that the town reaches out to the elves even thought they are
engadged in their own war.
Also look to the Knights of Myth Drannar. Elminster is gone and his tower is destroyed. The elves might not be able to
help with upfront confrontation but small attacks.
of the meeting was just grumbling but we did learn some of the major names
and the major land owners.
Just in case we need resources and need supplies.
Hillsfar Š his farm is right back at the main road and is the closes to
where we have been going. He
might be able to hide or assist.
He has land and two barns.
The granary is nearly empty because of the year.
the meeting we all head back to the town and spend the night at the Inn.